Ubisoft to Close Trials Studio RedLynx, Cut 122 Jobs

Ubisoft is proposing to shut down one of its longest-running studios. On Wednesday, the publisher told staff it plans to close RedLynx, the Finnish team behind the Trials motorcycle games, and cut 70 positions at Ubisoft Singapore. Combined, up to 122 roles are affected.

The RedLynx closure is a proposal, not yet a done deal. Under Finnish rules, it has to go through a local change negotiation process before anything is final. If it goes ahead, up to 52 positions would be lost. Ubisoft said the studio has no current project and no path to a sustainable lineup of its own games, which left closure on the table after downsizing was ruled out as a fix.

Singapore is a different story. That studio is not closing. Ubisoft said the 70 cuts, roughly a fifth of the local team, are meant to match the studio’s size to its upcoming production work. The company still calls Singapore an important part of its global production setup.

For RedLynx, the news lands hard because the studio’s recent work was widely praised. Founded in 2000 and bought by Ubisoft in 2011 after the breakout success of its Trials games on Xbox Live Arcade, the team spent years defining a whole subgenre: physics-driven motorcycle platforming where every landing is a small victory and every crash is part of the joke. Its last mainline Trials entry arrived in 2019, and since then the studio shifted into a support role on other Ubisoft projects.

Its most recent high-profile job was helping bring Star Wars Outlaws to the Nintendo Switch 2 alongside Ubisoft Massive, a port that technical analysts singled out as one of the most impressive showpieces for the new hardware. That makes the closure proposal sting a little more: a team that could squeeze that much out of a handheld was still left without a project of its own.

Singapore’s history is longer and bumpier. Founded in 2008, the studio cut its teeth on the naval combat of Assassin’s Creed before taking the lead on Skull and Bones, the pirate game that shipped in 2024 after years of delays and restarts. It has also contributed to other major Ubisoft releases, including the recent Black Flag Resynced.

Both moves sit inside a much bigger reshuffle. Ubisoft is reorganizing its development teams around a new Creative Houses structure and cutting costs across the company. Earlier this year it already closed studios in Stockholm, Halifax, Winnipeg, and Belgrade.

In its statement, Ubisoft said it values the work of both teams and is committed to supporting staff through the process. For the people at RedLynx, the negotiation process in Finland will decide what happens next. For the wider industry, it is another reminder that even a studio with a beloved series and a celebrated recent port is not safe when a publisher decides to shrink.

Sources: Pixel Herald, Vertical Slice, TalkEsport

Leave a Comment